![]() Initiators create concentrated windows of extremely high threat to help their teams break onto sites. Max Grossman, Lead Character Designer INITIATORSįlash Tuning: The fade out of the flash debuff remains the same duration but now fades slower at the start ![]() Although every piece of the game can influence this type of trend (move speed, weapon tuning, map design, Agent balance), we think there are a few targeted character changes that can help give attackers more opportunities to break entrenched defenders. One of the trends we have observed is that attacking teams can have a really hard time breaking entrenched defenders. Minor balance changes may occur during the span of First Strike, but we won’t deploy changes like the ones in this patch that heavily impact a team’s strategies. We want to ensure that the top teams don’t have to constantly adapt to a changing game while they’re playing in the tournament. ![]() ![]() With First Strike on the horizon, the balance team has been hard at work making our last round of major balance changes before teams start duking it out. ![]()
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